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WE STRIVE TO CREATE GAMES WITH IMPACT

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WHO WE ARE

It's nice to meet you! We are a trio of students who live and breathe video games and want to share our passion by creating memorable games.

Before you read more, a small disclaimer: This page is in its very early stages and still under construction, so don't be alarmed when things (drastically) change over time :)

Elia Çakar

  • Core Programmer
  • VFX Artist
  • UI Designer
  • Game Designer

I am Elia, 24, and an aspiring Game Developer near Munich. Playing and designing games was my anchor growing up. No matter what challenges I faced, the world of games always brought me immense joy, so why not share it?

I focus on the technical aspects of Game-Development using mostly Godot and the Unreal Engine. If I'm not currently implementing a solution to a niche issue us game developers face, you’ll find me conceptualizing and implementing core systems, developing enticing UI and creating impactful visual effects.
Another aspect of Gamedev I enjoy is lighting and atmosphere design, fiddling around with values until the right emotions come across and the game runs smooth.

Michael Braun

  • 3D Production
  • 3D Environment Artist
  • Character Designer
  • Game Designer

I am a 30-year-old creative mind with a broad interest in graphic applications and games, based in Augsburg

From editing frag montages in my childhood room to producing my own digital visions within a professional environment under the flag of "Memory Forge". With much love and attention to detail, crafting high quality 3D content became not just a job but a way of life and a source of inspiration. The opportunity to develop games professionally is a dream come true.

Moritz Naab

  • Main Game Designer
  • Level Designer
  • Programmer

I'm a 24 years old guy from a small city in southern Bavaria. Games have been a big part of my life since my early childhood, and I hope to bring the same joy to the lives of others by creating awesome games, myself, which is why I've studied interactive media from 2019 to 2024. I strive to design and program exciting game mechanics that are intuitive and fun to master, as well as satisfying combat systems, player movement, and enemy AI.

Additionally, I'm also designing and prototyping the levels that players explore and the various challenges they will face.

WHAT WE DO

Take a look at some of our prototypes we created during our studies. We are just starting out, so stay tuned for bigger projects coming soon!

Rogue Creation

Immerse yourself in this futuristic Third-Person Action Adventure Roguelike, set after a devastating energy- and environmental catastrophy, which irreversibly changed vast parts of the environment. You will play as the young and hopeful character Riz and have to fight the Corrupted that found their way into the underground using various abilities you will create yourself.

This project was created with other colleagues. The SICHTRAUM (a virtual exhibition hosted by our university) has more info about the project and the team. Feel free to take a look!

Incredibug

Explore the world from a new perspective in this quirky Puzzle Adventure Platformer game. Take on the role of an extrodinary pill bug and unite all your critter friends against the Metal Menace that threatens to disrupt your peace! Traversing the world was never easier: Walk, Roll, Jump and Grapple your way through immersive levels. But watch out, don't stumble into danger!

Out Of Juice

Fight in a team of two against another team for the sweet juice of victory in this quirky Third Person Hosted Multiplayer Action Brawler. You can choose one out of four distinct characters with their own special abilities and playstyles. It's up to you if you for example want to embody a stealthy and quick assassin or a cybertronic entity manipulating gravity. Whatever you choose though, never run out of juice!


Reach Out!

For any desired communication, shoot us a mail to mail@memoryforge.games !